(Spoiler warning: full spoilers for Little Nightmares 1 and 2)
If you’re unfamiliar, Little Nightmares 2 is a horror puzzle-platformer video game developed by Tarsier Studios. It is a prequel to the first game, and features the first game’s protagonist as a computer-controlled companion. Players are tasked with navigating a hostile 2.5D world as grimy feral children populated by distorted monstrous adults that attack on sight and, more often than not, kill instantly.
In this post I’ll look to form a cohesive narrative theory of the second game, using only my personal play time and a little light Googling as resources. This is inherently difficult, given that the world of Little Nightmares, somewhat implied by the title, operates based on dream logic. Its surreal society draws a distinct line between children and adults, as if the two belong to different species. Continue reading