Unjustly Ignored: The Sexy Brutale

sexybrutale

This is the first in what will hopefully be a series of posts about video games that did not get a fair shake in the marketplace.  The Sexy Brutale is the ideal first candidate given its rich atmosphere, immersive music, distinct art style, compelling gameplay, and inexplicable failure to puncture the gaming public’s imagination. Continue reading

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Hollow Knight Lore: Interpretation and Theories

Warning: This post will discuss the video game Hollow Knight and its story in great detail; it will be filled with spoilers.

hollow_knight_wallpaper_by_teamcherry-d8a1d0l

For those of you who don’t know, Hollow Knight is a hand-drawn metroidvania action/adventure video game developed by Team Cherry as their first large-scale game.  Its art style is a melancholy mix of insects, Tim Burton, Studio Ghibli, and a few play-sets full of Gothic architecture. Continue reading

Jungle Book and the Digital Divide

I saw the new Jungle Book.  It is a solid film, but one issue really sticks with me.

Several flaws are obvious: the musical numbers are forced-in and tonally jarring, its remake premise sucks out much of the excitement, and the animals would simply look ten times better if their voices were essentially telepathy instead of having mouths meant for crushing throats or unhinging their jaws flap all over the place.   Continue reading

Genres and Subgenres

I just have a few random thoughts today about genres.  Ever since I started writing I always dreamed of single-handedly creating a genre, starting my own cabal of conventions that would eventually grow into a cherished art form.  I now realize that’s largely impossible.  Most of the landscape for that sort of thing is colonized. Continue reading

My Story Structure Vs. Traditional Structure

traditional structure

You’re probably used to images like this from English or Creative Writing classes.  It’s the rough outline of the traditional story structure.  From left to right the first line is the rising action, the first dip is the crisis, the highest point is the climax, and the second dip is the resolution/conclusion.  It’s a simple and effective visual tool… but it’s not what I use when I write. Continue reading