Snakewaist: Wild Rideshare (Part One)

Join the modern fairies Chaxium and Ladyspiller as they use their transforming magical mecha-snake to intervene in the human world, this time roped into the latest manifestation of the Wild Hunt, where ghosts have possessed autonomous cars.

This is part of a novella series, so I recommend starting with the first.

(reading time: 1 hour, 29 minutes) (reading time for entire novella: 2 hours, 30 minutes)

Snakewaist:

Wild Rideshare

by

Blaine Arcade

There’s an Opening

So that was how we defeated the deadly demon of Gougecoin! And with that I guess it’s time to wrap up this post. For the fairies who skipped right to the end to see what we wanted, here’s the notes for the test: Chaxium and Ladyspiller Beezgalore are the feisty frontier pilots of the ferrier Snakewaist! We’re on the roam, helping fairies far and wide with any threats out of the ordinary.

Snakewaist is an ambidextrous arm, and we’re happy to join up with any fairanquin that’s righteously motivated! As far as assisting us, which you should totally do if you enjoy these posts, we are always in need of food, beverages, toiletries, clothes, and ferrier supplies. We can be reached by any North American continental hypnotized bug capable of withstanding Canadian cold.

I happen to be partial to ranch baked potato eyes, cave water taffy, and wildest rice. My partner Chaxium likes sherbet spread, peach pit marzipan, and drowned cranberries. Just send any care packages to magical frequency pisces-malachite-7-9-4. Thank you all in advance, and I’ll post again when there’s something new going on! (Hint: we’re totally in the middle of something right now, so be ready.)

Regards and thanks, Ladyspiller Beezgalore

There, how does that look?” Ladyspiller asked, handing her girlfriend Chaxium the showing glass so she could read over the draft of the post. They were both seated on the exterior snout of Snakewaist: their lizard-legged but serpent-shaped fairy war machine. The machine itself was coiled cozily on the soft passenger side seat of an abandoned human vehicle. Abandoned, yet it drove along an empty road just fine, its air conditioning blasting on the four-bladed wings of the fairies. Continue reading

Captain Rob Robs (Finale)

back to part one

(reading time: 1 hour, 27 minutes)

Alast’s Attachment

Always a ravenous learner, Alast didn’t care much for the university town surrounding the Far-Eyed Academy. His knowledge came mostly from experience, and from books scavenged and purchased cheaply alongside other supplies. It was something he had to earn, which in itself taught him to share it with others.

Naturally he assumed a university would function along the same lines. The struggle was over; the knowledge safely stored within. Dissemination of it should have been their greatest joy, yet he’d never seen a series of buildings so tightly locked up. Iron gates stood everywhere, and students couldn’t enter or exit without a faculty escort. They all wore glasses with smoke-colored lenses, and they refused to even speak to him. Continue reading

Captain Rob Robs (Part Seven)

back to part one

(reading time: 1 hour, 25 minutes)

A Drop from Kilrorke’s Eye

Though the great oceanic basins of the sinks looked perfect from a distance, there were occasionally cracks in their foundation that ran all the way through, producing waterfalls down to the World Floor; it was a fall so long that, in cold weather, the water could freeze into an avalanche before melting once more and splashing against the warmer ground.

The cracks in the tilestone would eventually be sealed by tiny animal colonies with mineralized shells, so the falls were understood to be a temporary bounty to the cities and villages in the shadow of each sink. One such fall had first made land directly through the roof of the mayor’s home in the sizable settlement of Corkinit. It destroyed the wood and glass of his skylight and killed him instantly. The stone foundation of the large house withstood, its basement windows and lower doorways working to channel the water into ten new streams. Continue reading

Captain Rob Robs (Part Six)

back to part one

(reading time: 1 hour)

You can be Courageous and Sweaty

All those bags of tiles should’ve made an awful racket: a sound like an avalanche of polished metal. Sleep would’ve been impossible if they were anywhere other than the sound-absorbing air of the rundown house. Dianarhea had all her remaining staff, as well as every pirate, set to the task of shaking those bags over tins. Captain Rob really was out of touch with the desperation associated with rampant criminality, for he had no idea what they were all doing when he finally awoke from his long rest.

He was in his assigned bedroom, tightly tucked in so he wouldn’t scratch at his wound. His first attempt to move made it throb, the pain bringing back the fullness of his failure. He couldn’t recall if the wild imagination bead had been claimed, but he knew that he failed to claim it. Nearly a rest with nothing at stake, and the spike chose that moment to puncture him. Continue reading

Captain Rob Robs (Part Five)

back to part one

(reading time: 1 hour, 36 minutes)

A drop from Kilrogue’s Mouth

There was a time, when the ages didn’t yet have their names, where the akers were feared far less. The gods hadn’t finished dying yet. There was still enough divine blood in the offspring of the Custodians that they sometimes demonstrated extraordinary powers and earned their own legends. Some of them settled for extraordinary infame, happy to be relegated to the role of trickster in the tales to come.

A few figures across the floor of Porce could tame akers well enough to ride them and to build their homestead upon the back of their steed. One of these akers, without rider and in declining health, lived just on the sink side of Fawsingsing. Before its rider perished the beast was instructed to guard over the treasures gathered during their adventures. It was a hundred rests of adventure, so digging in the soil beneath the aker would produce a treasure with every fourth handful. Continue reading

Captain Rob Robs (Part Four)

back to part one

(reading time: 1 hour, 30 minutes)

That Feeling on Deck

The next couple of days were a flurry of activity the likes of which the rundown house had almost never seen. Folk don’t realize how important all the small sounds of a crowd can be to their sanity. If they are surrounded on all sides they naturally expect to hear tiny coughs, whispered jokes, obnoxious laughs, and shuffling. That was why crowds, even important ones, had never assembled inside the rundown house. It sucked all those small sounds away and made every gathering feel like a mass grave.

The thieves currently occupying it had little time to dwell on this unsettling phenomenon, as they were in and out in large numbers at all times of the day. There were many on Teal’s crew left over from the Greedy Old Mop, and they were delighted to, once the gateway mirror had been moved from the spread to the filling, get their hands dirty once again. It was especially because they could do their filthy part in the plan and be back on the Snyre to wash their hands of it within drips. Continue reading

Captain Rob Robs (Part Two)

back to part one

(reading time: 1 hour, 8 minutes)

Mitts on the Glass

There were two metal blocks on Second Wall, even though only one was named such. The true Metal Block had a much darker color and was home to the ever-growing sheet of bropato Alast had crawled across in his adolescence. The other was across the three sinks, close to the Bottomless Rot and First Door.

Named the Tunnel of Sweat, it too produced something from within that was found nowhere else in the world. They were like two sides of the same tile, for while Metal Block produced the lush life of Porce’s most ancient plant, the Tunnel of Sweat issued only fire and death. None knew the source of its infinite flame, but a wide downturned spout on its face, called Plowr’s Pyre, irregularly roared to life and spewed burning gusts of wind. The cities atop the Tunnel of Sweat, most notably Corner and its eternal rival Truecorner, were spared the effects of this weather. Continue reading

Captain Rob Robs (Part One)

(Author’s Note: This is the third in a four volume high fantasy series set in the lowest of places: a gigantic public restroom.  I highly recommend checking them out in order if you’re interested.  Here is the first, and here the second.)

(reading time: 1 hour, 28 minutes) (reading time for entire novel: 11 hours, 8 minutes)

By

Blaine Arcade (in a manner of speaking)

The Third of Four Bathroom Breaks

The bathroom of a hotel room is a funny thing. It’s much more comfortable than a public one, with attention to decoration and cleanliness. It mimics what I would call a ‘real’ bathroom, which is to say one that is truly private and owned by those most familiar with it. Hotel beds are often rife with suspicions. Did they change the sheets? How many times has this room had a case of bedbugs? Not the bathroom. Even though it is rented it feels much safer. The germs that we are so afraid carry the personality traits as well as the sexual and financial histories of the last occupant don’t have any fibers to hide in thanks to the purity of tile and treated water.

For a brief time I even worked hotel housekeeping at a star-counting resort. I can confirm that the bathroom sees the most attention, for even single loose hairs stand out against its surfaces. In my time I found some strange things and messes in guest bathrooms. Health devices I couldn’t identify. Peanut butter smeared on mirrors. It was long after I was working, while I was merely a guest in a different hotel, that I found the one that stood out the most. Continue reading

Snakewaist: The Demon of Gougecoin (Part Two)

(reading time: 1 hour, 32 minutes)

The Knight and the Thief

After leaving Twarly behind their journey took several days. Snakewaist could not travel along interstates because of the danger of being seen, so they opted instead for the most forested route and a few old fairy tunnels that were magical enough to move out of the way of any cables and pipes bumblers tried to install.

There were several family trees on the way, but neither of them particularly felt like making diplomatic stops yet. If they succeeded in stopping the electric demon they would have something to show for their travels, and would be much less embarrassed to ask for lodging. Continue reading

Snakewaist: The Demon of Gougecoin (Part One)

Join the modern fairies Chaxium and Ladyspiller as they use their transforming magic mecha-snake to intervene in the madness of the human world, this time doing battle with digital dragons and a thief stealing electricity to power his crypto-hoard.

This is the second in a series of novellas, so if you’re interested I’d recommend starting with the first.

(reading time: 1 hour, 9 minutes) (reading time for entire novella: 2 hours, 41 minutes)

Snakewaist:

The Demon of Gougecoin

by

Blaine Arcade

Onthinice

Kunk kunk. Nobody answered the door, so to the back of the line with Pollywig. The next fairy up guessed that she just hadn’t been forceful enough. KUNK KUNK! He succeeded in bruising his knuckles, but not in opening it, so Taxido had to cede his place. If the other nine failed again he could have another turn at it. Next was Bellirub, and she had bragged after every attempt that she had a way with stubborn magical things. Her knock was practically melodious: katunk kunk katunkituktuk.

“I think I heard something move behind it,” she insisted, but that was met with good-natured booing and hissing. It was time for the owners to give it another shot; they stepped up together.

“Do it as a couple!” somebody shouted from the back. “It’ll be twice as powerful.” The rest of the party agreed and cheered them on until their hands locked together and the blades of their transparent wings overlapped. They looked at each other encouragingly, both a little surprised and elated to see the happiness sparkling in the other’s eyes. They’d come a long way in a few short months. Continue reading