Captain Rob Deals (Finale)

(back to part one)

(reading time: 1 hour, 49 minutes)

The Deal

The entrance to Peako Dagyvr’s workshop, deep in the stony crevasse of Crosstahl, was sealed off in a most unusual manner. The original door was gone, its frame filled by uneven stones that were held together by a bright, almost luminous, blue adhesive. This barrier had a weak spot, an eye drifting in the adhering slime, but it kept on the interior side. That meant it had to watch everything happening within, occasionally dodging a dagger as it was tossed across the chamber.

Even in the relatively short time since Captain Rob had taken the new recruit Alast there to purchase a weapon, Peako’s output had increased significantly. The walls had always had very little empty space, with shields, spears, and war forks hung everywhere, some even modified into braziers to light the place. It was much more cluttered now, the space shrunk by shields overlapping, like the dermal disorder of a scaly beast. Continue reading

Captain Rob Deals (Part Six)

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(reading time: 1 hour, 21 minutes)

Age of Tragedy

The Captain still expected to thwart more would-be assassins, but his next trip to Platone was peaceful. If only the same could be said for the contents of that trip. He embraced Vyra again, and they walked along a new edge as the ekapads came to crackling life. A new ringing tone played, its shattering volume nothing compared to the godly words that used Vyra’s throat as vessel. The Age of Wonder was lost to time, most of its revelations new to Rob, but the time that followed, the Age of Tragedy, contained some tales that were all too familiar.

These were things that could never be denied: acts of destruction so complete that they could only ever be the end or the foundation of something new. The shattering of both the tiles and the Reflecting Path. The mildew plague. The decimation and retreat of the prosites. These all had a common cause. Porce could not be the paradise it once was, and all because of a single wanderer intrigued by the peace of Youbend. Continue reading

Captain Rob Deals (Part Five)

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(reading time: 1 hour, 8 minutes)

Age of Wonder

A concert of Platone lit up the night sky in shocking red and swollen purple. Ekapads stampeded across its face in lightning arcs like blazing stars fired from bows. The din and its associated powers were enough to kill a lightfolk in three different ways, but Vyra was protected by the divine powers of Hesprid, and her prosite stowaway by the same from Qorcneas. There was a bubble around them that the lightning broke up against, sizzling across its surface like fuzzy seeds tumbling down a rock face.

For a while she walked the empowered stone with Captain Rob, who had dutifully returned. With no flesh to burn he too was safe, but his gaze was drawn to her far more than the chaotic lights and sounds all around. Somehow when she spoke he heard, with no need to shout over the concert. He heard because the first gods willed it so, from all the way below the world in their graves. Continue reading

Captain Rob Deals (Part Four)

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(reading time: 1 hour, 21 minutes)

Without Love Waxxon

The Captain deliberately chose to not look back much after leaving Platone with the curator screaming upon his back. He wanted to watch his first concert of dancing ekapads with Vyra, so he kept his sockets aimed forward all the way back to Tonefoot and the Chokechain. He could not shut out the ringing tone itself however.

Never a student of music, the pirate still heard several classical pieces in the simplified melody, realizing for the first time how the borrowed backbone fit into each composition. All of the flourish, all the different instruments, were certainly necessary, for the ringing tone was horrifically grating to him. Worse still, he was no longer capable of effectively covering his ears now that there were no fleshy lobes to squish against the side of his head and no cupping palms to create calmer pockets. Continue reading

Captain Rob Deals (Part Three)

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(reading time: 1 hour, 5 minutes)

He’s Very Depressed Regarding his Death

It’s no use; he won’t come out,” Bonswario told Teal. He was told to guard the door, but slumped in his duty thanks to Rob only perceiving his family and friends as threats. They were aboard the Chokechain, and while the new recruits kept the ship sailing most of his old crew were bunched up in the rooms and corridors outside the Captain’s quarters. Teal had walked the path from her ship immediately upon hearing the news that he had lost his flesh in battle and been reborn as gravefolk.

He refused to see her or even speak to her, which was fine by her for the first few drops. Attending to him first was mostly an act of loyalty rather than an affectionate one. There was plenty else on his ship to occupy her time until he got over himself, like the briefing with Pearlen that mostly cleared up the surrounding circumstances. Continue reading

Captain Rob Deals (Part Two)

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(reading time: 1 hour 16 minutes)

Turning History’s Page

The Tributaroads were the greatest paths in Porce, but there was one feature that forced them to divert; it sent the road Flatsprung snapping toward the stalls, where it then split into Yellow Trail and widened into the Stain Plain. Such a turn ended the road’s ambition of stretching all the way from Black Gap to the Threewall Wild, perhaps even ending folk efforts to cut trails into that indomitable wood altogether.

Turned away it was by thirty-two plots of land arranged in two rows of sixteen. Each piece was stubborn on its own, but together not even an Oath could’ve moved them without a conflict that could’ve punched a massive hole in the World Floor itself. These thirty-two akers, topographical siblings in an accord spanning back to the shattering, were called the Line in the Sand. They took no travelers, no matter the offering, and never strayed from each other. Continue reading

Captain Rob Deals (Part One)

Author’s Note: this is the fourth and final volume in a comedic high fantasy series set in the lowest of all settings: a gigantic public restroom.  If you’re interested I recommend starting with those that come first: Captain Rob Fights, Captain Rob Sinks, and Captain Rob Robs.

(reading time: 1 hour, 38 minutes) (reading time for entire novel: 9 hours, 38 minutes)

Captain Rob Deals

By

Blaine Arcade (in a sense)

The Fourth and Final Bathroom Break

And it was the one that broke me. Hello again. My name is Blaine Arcade; it’s a pen name of course, to protect me from people who might be disgusted and disturbed by the things I’ve done in bathrooms around the world. Three prior times I have reported my experiences and the stories that came with, so some of this information will be old to you.

There is a thing called a bathroom break in reality, where all the rules of up and down and wet and dry and alive and inanimate don’t have to apply if someone pushes hard enough. The ones I’ve encountered grew more intense each time, the type of bathroom shifting for what I believe to be my protection. Each time I found tales chronicling a far off world, so far off it didn’t exist yet, and the exploits of a pirate captain named Kilrobin Ordr. Continue reading

Captain Rob Robs (Finale)

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(reading time: 1 hour, 27 minutes)

Alast’s Attachment

Always a ravenous learner, Alast didn’t care much for the university town surrounding the Far-Eyed Academy. His knowledge came mostly from experience, and from books scavenged and purchased cheaply alongside other supplies. It was something he had to earn, which in itself taught him to share it with others.

Naturally he assumed a university would function along the same lines. The struggle was over; the knowledge safely stored within. Dissemination of it should have been their greatest joy, yet he’d never seen a series of buildings so tightly locked up. Iron gates stood everywhere, and students couldn’t enter or exit without a faculty escort. They all wore glasses with smoke-colored lenses, and they refused to even speak to him. Continue reading

Captain Rob Robs (Part Seven)

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(reading time: 1 hour, 25 minutes)

A Drop from Kilrorke’s Eye

Though the great oceanic basins of the sinks looked perfect from a distance, there were occasionally cracks in their foundation that ran all the way through, producing waterfalls down to the World Floor; it was a fall so long that, in cold weather, the water could freeze into an avalanche before melting once more and splashing against the warmer ground.

The cracks in the tilestone would eventually be sealed by tiny animal colonies with mineralized shells, so the falls were understood to be a temporary bounty to the cities and villages in the shadow of each sink. One such fall had first made land directly through the roof of the mayor’s home in the sizable settlement of Corkinit. It destroyed the wood and glass of his skylight and killed him instantly. The stone foundation of the large house withstood, its basement windows and lower doorways working to channel the water into ten new streams. Continue reading

Captain Rob Robs (Part Six)

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(reading time: 1 hour)

You can be Courageous and Sweaty

All those bags of tiles should’ve made an awful racket: a sound like an avalanche of polished metal. Sleep would’ve been impossible if they were anywhere other than the sound-absorbing air of the rundown house. Dianarhea had all her remaining staff, as well as every pirate, set to the task of shaking those bags over tins. Captain Rob really was out of touch with the desperation associated with rampant criminality, for he had no idea what they were all doing when he finally awoke from his long rest.

He was in his assigned bedroom, tightly tucked in so he wouldn’t scratch at his wound. His first attempt to move made it throb, the pain bringing back the fullness of his failure. He couldn’t recall if the wild imagination bead had been claimed, but he knew that he failed to claim it. Nearly a rest with nothing at stake, and the spike chose that moment to puncture him. Continue reading