(Spoiler warning: full spoilers for Little Nightmares 1 and 2)
If you’re unfamiliar, Little Nightmares 2 is a horror puzzle-platformer video game developed by Tarsier Studios. It is a prequel to the first game, and features the first game’s protagonist as a computer-controlled companion. Players are tasked with navigating a hostile 2.5D world as grimy feral children populated by distorted monstrous adults that attack on sight and, more often than not, kill instantly.
In this post I’ll look to form a cohesive narrative theory of the second game, using only my personal play time and a little light Googling as resources. This is inherently difficult, given that the world of Little Nightmares, somewhat implied by the title, operates based on dream logic. Its surreal society draws a distinct line between children and adults, as if the two belong to different species. Continue reading
This is the first in what will hopefully be a series of posts about video games that did not get a fair shake in the marketplace. The Sexy Brutale is the ideal first candidate given its rich atmosphere, immersive music, distinct art style, compelling gameplay, and inexplicable failure to puncture the gaming public’s imagination. Continue reading
Prompt: While drunkenly setting up your avatar for a simulated world, you find a developer’s Easter egg and end up with the rarest character class in the game. There is only one: the village idiot.
I was at a point in my life where I was doing a lot of things drunk. It was like a game; how intoxicated could I be while still getting the task done and not getting noticed? I shopped for sweaters drunk. Hiked drunk. Even coded drunk. It’s very strange to look at a program written by an intellectually-meandering version of yourself. It’s like seeing a toy train’s tracks cross over each other a hundred times, and never in the same place. Continue reading
Regular Romp is an interactive fiction activity over on our Twitch stream where I ask a regular a series of questions before turning their answers and a corruption of their username into a short story. Stop by twitch.tv/blainearcade if you’d like to participate.
Lucid Maddyn had a passing thought about wordless hours. How many wordless hours had he racked up sitting in that desk chair? Sometimes it was the whole morning, as he avoided eye contact with any of the hundreds of people passing through the arcade in its early hours. It was a skill unto itself, as many of them were children, their eyes drawn by Maddyn’s impressive height. Continue reading
Warning: This post will discuss the video game Hollow Knight and its story in great detail; it will be filled with spoilers.
For those of you who don’t know, Hollow Knight is a hand-drawn metroidvania action/adventure video game developed by Team Cherry as their first large-scale game. Its art style is a melancholy mix of insects, Tim Burton, Studio Ghibli, and a few play-sets full of Gothic architecture. Continue reading
Pet Shop Campaign was getting to be a little long in the tooth. The video game was more than five years old at this point, and most augmented-reality-massively-multiplayer games died off in the first two. There was always something new to try that siphoned the public’s adrenaline drops. Continue reading